Seems like they choose money over what the community wants. Seriously BI should not be in the video game world they are a joke to the community and i hope no one helps them anymore with anything they make. i havent even been able to host a game in more then a month.They rather release stupid stuff like bootcamp and ♥♥♥♥♥♥♥ gokarts instead of fixing Massive issues with the game. its ♥♥♥♥♥♥♥ stupid they are complety destroying the arma gaming community. i just feel like BI is just ignoring MP hosting all in general. Originally posted by lincolnlou:hey man ive been having the same issue since gamespy ended on here. I also am unable to find my server in the server list too.Īt this point i am so frustrated with the proces, i am about to just give up. Is this the correct method of doing it? I am able to connect localhost but the settings does not change? For example if i try to direct connect via localhost, the server name shows up as "windows8", not the one in the config file. Possible values are "none" (default),"short","full".īattlEye = 1 // Server to use BattlEye systemĪllowedLoadFileExtensions = // An empty Missions class means there will be no mission rotation TimeStampFormat = "short" // Set the timestamp format used on each report line in server-side RPT file. Persistent = 1 // If 1, missions still run on even after the last player disconnected. VoteThreshold = 0.33 // 33% or more players need to vote for something, for example an admin or a new map, to become effectiveĭisableVoN = 1 // If set to 1, Voice over Net will not be available VoteMissionPlayers = 1 // Tells the server how many people must connect so that it displays the mission selection screen. requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect If set to 1, player has to use exactly the same -mod= startup parameter as the server. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).ĮqualModRequired = 0 // Outdated. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. KickDuplicate = 1 // Each ArmA version has its own ID. Civilians and watchers, beholder, bystanders and so on also count as player. MaxPlayers = 5 // Maximum amount of players. MotdInterval = 5 // Time interval (in seconds) between each message "One more empty line below for increasing interval", "We are looking for fun - Join us Now !", "Two empty lines above for increasing interval", Empty messages "" will not be displayed at all but are only for increasing the interval It can be several lines, separated by comma WELCOME MESSAGE ("message of the day") LogFile = "server_console.log" // Tells ArmA-server where the logfile should go and what it should be called reportingIP = "arma3" //not used at all reportingIP = "" // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63 reportingIP = "" // For ArmA2 publicly list your server on GameSpy. reportingIP = "" // For ArmA1 publicly list your server on GameSpy. When you're in Arma MP and connected to the server, type '#login xyz'
PasswordAdmin = "xyz" // Password to become server admin. Password = "poop" // Password for joining, eg connecting to the server Hostname = "metulburrs_server" // The name of the server that shall be displayed in the public server list comments are written with "//" in front of them.